BioShock Infinite Delayed Until 2013

In order to make the game “even better”, Irrational Games has pushed the release of Bioshock Inifinte back a few months. The game, originally scheduled for an October 16th release, will now launch on February 26, 2013.

“When we announced the release date of BioShock Infinitein March, we felt pretty good about the timing. Since then, we’ve uncovered opportunities to make Infinite into something even more extraordinary, therefore, to give our talented team the time they need to deliver the best Infinite possible, we’ve decided to move the game’s release to February,” said Ken Levine, Irrational Games’ creative director.

I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.

The same principle now applies to BioShock Infinite.

What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the cheques: ‘Hey, can we have a few more of those cheques?’

We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and GamesCom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.”

While I can understand this delay frustrating fans of the series, I’m getting a bit tired of games I purchase being virtually unplayable for the first couple of days, so, hopefully, this helps in that department.

Avoiding the onslaught of titles being put out in the fall should also help the game’s sales numbers.