Multi-Genre Gaming's Hard To Succeed

Gaming today is turning into such an immense, innovative industry where everyone is trying to create and perfect new ideas with every release. Rather than stick to one distinct area and excel, developers now days want to blend in multiple genres into a single hit. This isn’t necessarily a bad thing, but definitely an area I think they can work on a bit harder. If you are having a hard time picturing what I mean, take the above picture for example. Although Uncharted is technically an adventure game, there are also shooting aspects used often in the game making one of its sub-genres shooting. The game as a whole is a huge success and does everything very well, but it’s not as well as I think it could be done. Let’s get into this a bit deeper so I don’t throw everyone off.

Repeating the fact that Uncharted is an adventure game with shooting aspects, let’s look at the shooting side of things when compared to one of the more recent releases of Call of Duty. Obviously the shooting experience in Call of Duty feels more refined and tuned, so why is it that games like Uncharted can’t have the same feeling? Many people will disagree with me and all-in-all that is fine I’m not here to argue, but I do want to question why these newer, massively innovative games aren’t fine tuning the entire experience. I would like to be able to run and jump like in Prince of Persia, shoot like Call of Duty (either third or first person), go on an adventure like in Uncharted, and <insert your personal want here>.

The industry as a whole is expanding in all ways, and I’m happy to be alive in this episode of gaming’s life. Developers are showing us more and more modern and futuristic advances in games and I can’t wait to see how they all play out in the next few years. Perhaps we will see the perfectly balanced game that we’ve all been striving for. Until then, I suppose I can settle for all the kick ass titles on the shelves I can already choose from.