EA Community Manager Matthew Pruitt responded on the PlayStation Blog with a list of adjustments and improvements that are underway for the forthcoming shooter.
List of tweaks and improvements below.
Improved Hit Detection
This was a very big issue and came up many times in the forums. We are glad to say that hit detection has been vastly improved. We really tightened up the mechanics and essentially, wherever the bullet hits on the body — that is where the hit registers. It is even possible to shoot and have the bullet go between someone’s legs – it is that precise!
Out of ammo? No longer do you need to find an ammo crate. Find the nearest dead enemy/friendly and pick up their weapon. And remember, the knife knows no ammunition, so if you really want to be Tier 1 — pull out that bad boy and start slashing your way to victory.
Support Actions Balanced
We heard the outcry and we have made adjustments. The support actions were tweaked and are now more difficult to achieve. There is always a fine line between what is too hard and what is too easy, but we think we have balanced it pretty well. It is just not fun when you are getting nailed with rocket and mortar attacks every 20 seconds.
Unlock Tree Expanded and Balanced
Your ascension to Tier 1 status will now be even more eventful. The unlock tree has been expanded for every weapon, providing an extensive series of choices.
Every beta has its crashes and the Medal of Honor beta was no different. We know it is frustrating, but it is all part of the beta process. The good news is that we have fixed the crashes and resolved a number of connectivity issues.
Major Graphic Overhaul
The graphics have been overhauled and upgraded. We are happy to report that the game looks even more spectacular than before.
The weapons are essential to gameplay, obviously, and we made sure to concentrate on getting them right. The list is long and the changes are many. From zoom spread to damage inflicted, rest assured that every weapon has been modified.
These changes and fixes are just the tip of the iceberg. As we move toward the game’s release, we continue to improve the game every single day.